The character to the left was designed for a graphic re-telling of the story of Durga Mahishasura Mardini as part of my MFA. Because this character emerged from a variety of cultures, I drew from a variety of visual traditions to represent his body and actions. In some parts of India, he is a hero, and in other parts he is considered a demon. To illustrate this dichotomy, when Mahisha is being destructive, I used the 1950s bhakti (devotional) style employed by artists to communicate adoration.
I sketched, modeled, and rendered these character designs for Eddo Stern's "Darkgame." The premise of the game includes the idea that 5 NPCs each control a resource related to one of six human traits. This NPC has the ability to give or take the resource called "heart." The image on the right-hand side was made in ZBrush and rendered in Maya.
The character design to the left controls the resource called "blood" in the game mentioned above.
Two walk cycles made in Maya. The first walk cycle shows a goat emerging from the silhouette of a human. It was a prototype for the installation shown below. The second is a character from a game about the seven deadly sins.
These two characters come from Indian myths that I personally wanted to illustrate. The image at left shows an Asura peeking at a hermit. The image at right shows an elephant on the way around the world.
I designed this morphing character to grow from a user's silhouette in this interactive exhibit about the structure of our genes. The animal walks along with you as you move.
I modeled and animated these heads from scratch using joint-based animation for use in a Unity 3D project.
The image at left was a design for a stage production about Cole Porter, and the image at right was a sketch for the Santa Clara Review about an article by Robert Bagley entitled "Meaning and Explanation." The article is about how the illuminations in the Book of Kells cannot be analyzed in the same way that Western historians try to analyze the patterns on Chinese bronzes.