Portfolio For Telltale Games

Portfolio for Telltale Games

Environments
Sketched with ballpoint pen and colored in photoshop.
Sketched with ballpoint pen and colored in photoshop.
Above and below are some sketches I made for an exercise in science fiction protoyping. First hand - sketched in pencil, then shaded in Photoshop. 
Above I used sketchy pencil and intentionally rough environments painted in Photoshop to describe the mood and expression of the project rather than the specific shape.

 I used a combination of Maya and Photoshop to finish this architectural rendering. 
Personal Style
This is one of a series of drawings I made about Mahisha the buffalo demon. The myth of Mahisha is a complex, multifaceted narrative with its origins in ancient India. 
Another drawing of Mahisha in a different style.
 
Above and below are some sketches I made for an old friend - he wrote a quick poem for his mother featuring a figure called “THE HEN.” Here she is, in her many incarnations. She changed shape and character as I read and reread the poem, so I used many different kinds of pens/brushes.
Props
Some abstract props I sketched for a game project. 
Designing vines and an ecosystem around the vines for a game project.
Character Design
A deer character for a game project. 
A traveling danndelion character for a game project
Above are some figure drawings from analytical Figure Drawing with Kevin Chen. Kevin asked us to make the least amount of strokes necessary to define a shape. I respect this idea a lot, and it leads to graphical clarity in most cases, but my style is naturally much sketchier, as you can see below.
More sketches from Kevin's class. 
I like this model's silhouette. She was wiry and elegant. 
This is an ecorche I hand sculpted for a class with Rey Bustos a couple years ago. I love super sculpey! :) Actually modeling with super sculpey used to be a passion of mine from early childhood through college, but these days I don't spend nearly enough time with the stuff. 
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